Love Our Earth – Educational Mobile Application


The application titled Love Our Earth is developed to assist teachers and students to understand the environmental care topics more easily. The applications are suitable for use by all students including special needs. This app is named as Love Our Earth and covers two major focus, which is pollution and recycled. MIT Inventor 2.0 is used as the main medium of application development other than several other linked sites such as Microsoft Sway, Quizziz and YouTube. It also has a simple coding game which is related with 3R and pollution. Through this application, some of the benefits that can be earned are students can perform self-learning everywhere. This application can also be used as a reward item for pupils who successfully complete the task. Overall, the application can increase the creativity of students and to prepare students with current needs in fulfilling the 4.0 Industrial Revolution.


mobile application, special education, environment, pollution, development.


  • Deakin Worldly. 2014. Using Audio and Video for Educational Purposes (February): 1–45. Retrieved from
  • Dute, D. J., Bemelmans, W. J. E. & Breda, J. 2016. Using Mobile Apps to Promote a Healthy Lifestyle Among Adolescents and Students: A Review of the Theoretical Basis and Lessons Learned. JMIR mHealth and uHealth. doi:10.2196/mhealth.3559
  • Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T. 2016. Mobile apps for reflection in learning: A design research in K-12 education. British Journal of Educational Technology. doi:10.1111/bjet.12224
  • Noorhidawati, A., Ghalebandi, S. G. & Siti Hajar, R. 2015. How do young children engage with mobile apps? Cognitive, psychomotor, and affective perspective. Computers and Education 87: 385–395. doi:10.1016/j.compedu.2015.07.005
  • Nunes, E. P. S., Luz, A. R., Lemos, E. M., MacIel, C., Dos Anjos, A. M., Borges, L. C. L. F. & Nunes, C. 2016. Mobile serious game proposal for environmental awareness of children. Proceedings - Frontiers in Education Conference, FIE. doi:10.1109/FIE.2016.7757353
  • Nurul Farhana Jumaat & Zaidatun Tasir. 2013. Integrating Project Based Learning Environment into the Design and Development of Mobile Apps for Learning 2D-Animation. Procedia - Social and Behavioral Sciences. doi:10.1016/j.sbspro.2013.10.369
  • Uzunboylu, H., Cavus, N. & Ercag, E. 2009. Using mobile learning to increase environmental awareness. Computers and Education 52(2): 381–389. doi:10.1016/j.compedu.2008.09.008
  • Zou, B. & Li, J. 2015. Exploring mobile apps for English language teaching and learning. doi:10.14705/rpnet.2015.000394