The influence of puzzle picture games media in improving learning outcomes in thematic learning

Abstract

This research is motivated by thematic learning at MIN Kota Solok which is still dominated by educators, and has not been supported by interesting learning media. In learning, students have not been able to analyze, answer, and make conclusions from the material being studied. Based on the preliminary study, there were only 36% of students whose scores met the KKM. This study aims to improve the learning outcomes of class IV students of MIN Kota Solok through the Puzzle Picture Games media. The subjects of this study were all students of class IV MIN Kota Solok, totaling 30 students. This research is a quasy experimental study using a one group pretest posted design. The results (pretest) in class IV MIN Kota Solok obtained 13 students reached the KKM and 17 students did not reach the KKM with an average value of 76.00, if as a percentage of the results from the pretest only 43% reached the KKM, 57% did not reach the KKM. While the results after the treatment (posttest) in class IV MIN Kota Solok obtained 25 students who reached the KKM and 5 students who did not reach the KKM with an average of 83.33. If a percentage of the results from the posttest 83% of students reached the KKM and 27% did not reach the KKM. Data analysis was performed using t test and obtained thit 7,191> t table 2,045 so that it was concluded that tcount > t table (7,191> 2,045). This means that the change in student learning outcomes between the pretest and posttest is very significant.

Keywords

Thematic, picture puzzle media, learning outcomes

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DOI : https://doi.org/10.32698/icftk426